What is Jeweler?
Break display cases by punching, shooting, or using an explosive, then pick up Jewelry and Diamonds. By day a guard patrols and attacks armed players or anyone he sees robbing. Killing him drops a Keycard for the upstairs safe room, the downstairs storage room, and the entrance shutters. Safes open with an explosive, a Circular Saw, or a code written on a note in that room. The code changes every reset. At night the shutters are down. A cabinet minigame on the left side has three rounds and opens the shutters with the alarm delayed. Breaking a window alerts police immediately. An upstairs hatch is an exit and does not need the keycard.
Published facts
| Fact | Value |
|---|---|
| Kind | Robbery |
| Cooldown | 10 min |
How do you get Jeweler?
The Jeweler is marked on the map. Cooldown is 10 minutes.
How do you use Jeweler?
Sell Jewelry to a Dealer. Sell Diamonds only to the Smuggler. A player walkthrough lists standard jewelry at 400 euros and diamonds at 1,800 euros. The robbery page does not print those sale prices, so use the buyer prompt.
